Wednesday, March 30, 2011
Thursday, March 24, 2011
Monday, March 21, 2011
Wednesday, March 9, 2011
Thursday, March 3, 2011
Artist who inspire me
I really like the artwork and the style of Jim lee (the top picture) and Alex Ross (the second picture). For Jim Lee, i like how his style, shading and the way he has constructed realistic proportions of his character using his style of drawing. Alex Ross draws more realistically, even though real life is boring, the way Alex Ross draws his realistic characters are in a interesting way. I draw everyday and try to be as good as them. Even though i am going in a 3D career, i think having a good drawing skill is useful for planing out a 2D version of how the character, environment, vehicle, object, etc turn out before creating it in 3D.
Saturday, February 26, 2011
Sunday, February 20, 2011
Old 3D work from last semester
This is a car i did for Mr.Bonners class. I don't think its that good, i could fix it up a little more (bad geometry). I might use this for my demo reel eventually(once i fix it of-course). Its a Porsche Spyder 918. The only reason i did this car was because it was cool and i wanted a challenge. I think i have failed that challenge, but like the saying goes "if once you dont succeed try, try again". So ill do better next time.
Wednesday, February 9, 2011
Pose Maniacs
I use posemaniacs to try and improve my drawing skill. Using 30sec to 1min settings, i try to do fast gestures. I think all of those above are 1min gestures. Ya, i know they are bad but ill eventually get better!
Monday, January 31, 2011
3d Comicon Challenge 2010
I found these at http://www.zbrushcentral.com/showthread.php?t=101784. There are more of those in the website. The ones featured are the ones i like the most. I find the batman one the coolest because it kind of weird and futuristic.
Wednesday, January 26, 2011
My Bouncing Ball
I made two bouncing balls. One is heavy as a bowling ball, so i made it bounce low to make it appear it is heavy. Then it rolls small amount of forward and even less backwards.
For the smaller ball, i made it bounce less and less each time it bounced. I also used a stretch modifier when it hit the ground. I think i used to much of it.
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